Along with yesterday's new teaser trailer
labeled "Leave A Message", Electronic Arts also revealed the release date for this year's Medal of Honor
shooter: October 12, 2010 in North America, and October 15 in Europe. Being the first game in the series to completely change the theater of operations, leaving the battlefields of WWII for a more contemporary kind of conflict, EA saw fit to reset its title to Medal of Honor - period.
As the publisher's press-release-for-dummies explains, this "emotionally charged trailer"
shows "a U.S. Army Ranger platoon heading into combat aboard a helicopter. The chaos and uncertainty of the mission is belied by the reassuring voice of one of the Rangers as he reaches out to his family back home" (insert crocodile tears). Aaanyway...
The setting chosen for this new Medal of Honor is that of war-torn Afghanistan, as seen though the lens of a small band of fictional characters. Players will be introduced to (...) Continue reading 'Medal of Honor Release Date, With New Trailer'...
And in even more goodies-for-download news, yet another map pack was let loose over the world wide webs. Called "Armored Front", this is the second map pack released by Monolith and Warner Bros. for their shooting sequel F.E.A.R. 2: Project Origin
. It only brings 2 new maps - "Conductor" and "Decoy" - and 4 unique character heads to swap out, but at least the pack's PC version is free to download.
You'll find it on the likes of FileFront
, Fileplanet and wherever else you usually get your downloads from, either associated with the "Armored Front" title, or with patch v1.04. Oh and don't bother looking for it if you're running the Steam version: the pack was already released as an automated update via Steam last week.
The "Armored Front" pack follows the earlier "Toy Soldiers" that launched a few months ago, and it will be followed by a third F.E.A.R. 2 map pack later this summer. (...) Continue reading 'F.E.A.R. 2 Map Pack, Armored Front Released'...
While on the topic of downloadable stuff, a quick mention is in order for the freshly released Call of Duty: World at War
Map Pack 2, courtesy of publisher Activision and developer Treyarch. The pack brings 4 new maps, and is now available for download for the Xbox 360 and PlayStation 3, costing 800 Microsoft points and £7.99 respectively. That would be $9.99, give or take...
For more info on the new maps, see the shameless copy-paste from the press release below.Update:
Or simply watch the 2 trailers we've just added for this map pack - here
(...) Continue reading 'Call of Duty's Latest Map Pack Is Out [Update]'...
Some people like to betatest games, while others don't. Prior to the European Wrath of the Lich King Beta, I was proudly a member of the first half, but after that rentless mass murder of common sense, patience and last bits of humanity, I decided to take a break, keep my sweat inside and let it loose only when the actual game comes out.
But things are about to change. And not because it's yet another Blizzard game, but because Starcraft is one of those little jewels that made college life (ignoring retarded individuals, skipping exams and such) much more easy to bare. It seems that, according to Blizz's Paul Sams (chief operating officer), we'll be getting our Starcraft 2 Beta “in the coming months”, so stay tuned for that extremely lucky invite. Because I bet it won't gonna be easy to get it. Ze Source
What do we know about 2K Boston? Ah, well, nothing “much”. They are just the bunch of insane (and let me add, extremely talented) people who brought us Bioshock. You know, the game that rocked your socks (be it clean, smelling like Mr. Hanky, the Christmas Poo, or still stuck on your sealing) in 2007. Hell, that was a great game. I actually finished it, too.
So, what does one expect from such a company? Nothing bad, I guess. Maybe even something good (and that's the sad part). New job listings
were recently posted for their oh-so-demanding team, listings that may speak – or may not speak – for themselves. Do you think you meet the qualifications? Let's take a look, see:
This position requires a high degree of creativity. You will be required to work with the single-player team to form a "vision" of the multiplayer experience and use that vision to inform your design decisions. From there, you will help build a multiplayer design team and be responsible to guide your team through the entire production cycle.
Prior experience designing first-person shooter games is an absolute must. Understanding of online persistence is preferred but not required. MMO design or production experience also preferred.
Extending and enhancing Unreal Engine 3 with proprietary networking tech to address gameplay, performance, platform, production, tools, and QA needs.
Interfacing with Microsoft, Sony, and other providers for matching-making and other services.
Multiplayer – seems that we have a new “word of the century” win here. Every game tends to involve a decent bit of one on one, three to three or one on over nine thousand lolis action – just for self preservation. OK, I will bite this. And I will swallow it too, if it turns out to be as good as any normal human being would expect.
As usual, when we talk about Starcraft 2, we all go “WTFFFS WHY??". It is normal, and absolutely decent. Because a game that comes in three fucking parts smells like a milk cow. Even if Blizzard says it does not.
Recently, Speaking with Videogamer, Blizzard's Paul Sams started to spit so many “NOHEZ” words about this issue, that even I tend to call him a bull crap. As I said before, this merger between Activision and Blizzard will eventually lead to serious issues. We have Starcraft 2 in three parts, then Battle.Net on a pay roll, then... who knows, fucking Diablo III monthly fee, mayhap.
The fact of the matter is, it's absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation. I guarantee it. I give my word. There was never, ever a conversation where we said, 'let's do this because we're going to make more money'. I guarantee it. As a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for.Source.
If you didn't like Supreme Commander, it means you didn't like Total Annihilation. And if you didn't like Total Annihilation, and still call yourself a “strategist”, I recommend going back and playing with yourself one more time, because strategists do not need retards like you.
And now, here's the sequel, published by Square Enix and still developed by Gas Powered Games. Details are scarce, as in non-existent, but still, if the game follows in his papa's footsteps, it's gonna be two things: a great game, and an avid resource consumer. Be sure to get that new PC you have always wanted. Click for the press release: (...) Continue reading 'Supreme Commander 2 Announced'...
If your trigger-happy finger is itching and lusting for some hot action, you will be more than glad to know that Activision, in an act of faith, good will and infinite kindness, has announced that some of the luckier Xbox 360 owners are now eligible to jump right in the middle of combat, with the freshly released Beta for Call of Duty: World at War. Sadly, the PC version of the game will "enjoy" the same treatment a bit later.
Access is granted to those who were fast enough to pre-order the game via GameStop, these fellows will receive some sort of activation key and will be able to start downloadin' the Beta right away. For the rest of us, the puny folk, the only chance to take a glimpse at Treyarch's shooter before it hits the shelves, is a visit to the game's official website
and a lucky strike at the "we'll choose you randomly" factor.
While inside the Beta, players will be able to choose between four factions - U.S., Germany, Japan and Russia - then clash like titans using one of the four modes available. Call of Duty: World at War is destined to rock our socks on November 11, for all platforms.
Blizzards's Rob Pardo, Vice President of Game Design, had a recent chat with the very versatile Sticks of Joy
, clarifying for them (and for us, and for the rest of the world, actually), how's it like to be producing a single game that will ship into three separate episodes. Yes, ladies and little sisters, we are, once more, talking about Starcraft 2. Or, maybe, Starcraft 2, 3 and 4.
Last week's news
about the game being split in three, due to its "massive" and "epic" content was not a pleasant one, indeed. People would have expected a final product that they can devour in one setting, but hey, the strings are being pulled in different directions. Pardo insisted on the fact that the second and third campaigns are, unlike the "original" Terran Starcraft 2, NOT being considered as separate products by Blizzard. They are, let's say, the equivalent of expansion packs, so that's why the company does not think separate release dates will affect the game's overall quality. So the only thing we will miss, while waiting to play the Protoss and the Zerg, is the singleplayer component.
About timing, Pardo had no exact figures to set to the table, but being the speculative man he is, he heralded one year time between each part of Starcraft 2. Just like they are doing with World of Warcraft, where expansions are scheduled to be released in the same way. Long story short, we will buy the game in 2009, and we will get to fully enjoy it by the end on 2011.
Cleverly crawling under Midway's skin, the folks over at Eurogamer
got their hands on some juicy details regarding the European Mortal Kombat vs. DC Universe special edition. It seems that, exactly like in North America, buyers will be treated handsomely with all sorts of goodies, be it T-shirts, bags, posters, all depending on the chosen retailer. Here's what Midway told Eurogamer:
"We have a full complement of different offerings for Europe. A reward pack with a drawstring bag, comic and Alex Ross poster will be available with certain retailers; EU-exclusive t-shirts with a few partners; exclusive litho prints; and there's one last unannounced item that may be coming. Final details are being ironed out now."
Due for release on 21 November, Mortal Kombat vs. DC Universe is scheduled for both next-gen consoles (Playstation 3 and Xbox 360). Amongst the treats American players will receive, unlike their European counterparts, are hand-painted box arts, made by Alex Ross himself, plus a 16-pages long comic, drawn by John Tobias. This comic is supposed to be some sort of a prequel.