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That "Dementia" trailer from a few weeks ago did a great job at not showing the upcoming sequel Dead Space 2, so this fresh batch of screenshots issued by Electronic Arts should be a welcome addition - as should be the EA Showcase video interview with the game's executive producer, Steve Papoutsis, in which he talks a bit about the game. Yeah, they tend to do that in interviews...



The horror shooter sequel Dead Space 2 is once again developed by Visceral Games for the PC, PS3 and Xbox 360. The story picks up three years after the original, with Isaac Clarke returning for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature plasma cutter, empowering him as he meets new characters, explores epic zero-G environments, and fights against a relentless Necromorph onslaught.

A release date for Dead Space 2 (...)

>  Continue reading 'Dead Space 2 Screenshots, Video Interview'...
Along with yesterday's new teaser trailer labeled "Leave A Message", Electronic Arts also revealed the release date for this year's Medal of Honor shooter: October 12, 2010 in North America, and October 15 in Europe. Being the first game in the series to completely change the theater of operations, leaving the battlefields of WWII for a more contemporary kind of conflict, EA saw fit to reset its title to Medal of Honor - period.



As the publisher's press-release-for-dummies explains, this "emotionally charged trailer" shows "a U.S. Army Ranger platoon heading into combat aboard a helicopter. The chaos and uncertainty of the mission is belied by the reassuring voice of one of the Rangers as he reaches out to his family back home" (insert crocodile tears). Aaanyway...

The setting chosen for this new Medal of Honor is that of war-torn Afghanistan, as seen though the lens of a small band of fictional characters. Players will be introduced to (...)

>  Continue reading 'Medal of Honor Release Date, With New Trailer'...
I came. Then I heard the soundtrack from Dragon Age: Origins' otherwise kick-ass E3 2009 trailer, and went numb again.

 (...)

>  Continue reading 'There Be Dragon Age E3 Screenshots'...
"Play. Die. Respawn", eh? Well we've certainly been doing plenty of playing, while the site's been doing plenty of dying. And as much as respawning hurts (especially after getting gank-banged by a horde of mooing taurens), every once in a while a fresh restart is in order. Or is it?.... Apparently not if you ask EA Games about their Godfather franchise. The first two games in the series did some mediocre playing and dying of their own, but it looks like there'll be no respawning for The Godfather anytime soon.

In an E3'ish article over on LA Times, Frank Gibeau (EA Games label president) was bluntly quoted as stating that "We're not going to do another one". A wise decision, if there ever was one to come out of Electronic Arts. As to how their "great partners" from Paramount feel about this unplanned-for decision... well, who gives a damn, really? The fewer crappy EA games, the better!


"The bloom is really off the rose for licensed games" - Frank Gibeau

So now that we know there'll be no third The Godfather game bugging (on) us for the foreseeable future, we can go back to waiting for the one true mobster sequel, Mafia II.
Three new Need for Speed games were announced today by Electronic Arts, leaving the gaming world - or at least the part of it that still has some common sense - in a blissful indifference, at best. While some might find the idea of a NFS threesome quite exciting, we dare question how EA will be able to churn out three quality titles in less than a year, after years of pushing the franchise down a steady slope.



Well, no use trolling over spilt booze, so let's get on with the news. As they say in the announcement, "we listened to the gamers when they told us they wanted a wider range of experiences" (big mistake!), so they're now ready to pop the cork off their new NFS games: Need for Speed Shift, Need for Speed Nitro and Need for Speed World Online.

NFS Shift sounds like your run-of-the-mill racing game (think Race Driver: GRID for instance), and this first screenshot shows nothing spectacular, either. "A racing game built by racers for racers", "a level of realism never before seen in a Need for Speed title", "an incredible authentic and immersive driving experience", "a stunningly realistic first-person cockpit viewpoint", "an unrivaled sensation of racing at high speed" - the usual PR talk. The one true flicker of hope shines from the fact that it's being developed by Slighty Mad Studios, formerly known as Blimey (the guys behind GT Legends and GTR 2). NFS Shift is planned for release on the PC, Xbox 360, PlayStation 3 and PSP in autumn 2009. (...)

>  Continue reading 'Need for Speed Does A Threesome'...
Because you can't have an MMO in this day and age without expanding it during the first few months after release (and bug-fixing it throughout its entire lifetime), Warhammer Online, too, is set to receive its first live expansion soon enough. Titled "Call to Arms", it will be rolled out - for free - in early March, and will be running through the beginning of June. At which point, presumingly, another one of these "live expansions" might follow.



Copy-pasting from GOA's announcement, Call to Arms will introduce an array of new content for WAR players, including two highly anticipated new careers - the Orc Choppa and the Dwarf Slayer - and a new dungeon zone called "Land of the Dead", set in the desert realm of the Tomb Kings. It will also include 3 in-game live events, a new Realm vs. Realm (RvR) Scenario, added functionality to the Realm Wars section of the WAR website, the opening of the official WAR Forums, and a new free trial version of the game.

In the announcement, Mark Jacobs from Mythic refers to this huge new Tomb Kings dungeon as a "spiritual successor to the Dark Age of Camelot dungeon, Darkness Fall", and restates their commitment to keep on delivering a massive amount of free content "now and in the future".

Below you'll find the full schedule of the Call to Arms live expansion, (...)

>  Continue reading 'Warhammer Online Expands With Call to Arms'...
Up until several years ago, I would've shit my pants in excitement at the thought of a new Red Alert game. But now? Now here it is, and I couldn't possibly care any less about the way EA fucked up Westwood's legacy (as they did with plenty of other legacies). But hey, I figured there's still a few stubborn C&C fans out there, hanging on to their last shred of hope, as they hide among all those horny teenagers drooling over the hawt chicks pimped for the game's cinematics. So, for whatever it's worth, today marks the release shipping of Command & Conquer: Red Alert 3 to retail stores.

This longtime PC-exclusive strategy sub-series is making a bold - if not reckless - attept to conquer two power-platforms, as it launches on the PC and Xbox 360. The actual release will happen on October 30 for the PC in North America and Europe, and on November 11 for the Xbox 360. Originally there were also some suicidal plans for a PS3 version, but... not any more.

The third chapter comes precisely 8 years after Red Alert 2's release in 2000, which was expanded with Yuri's Revenge one year later. As for what Red Alert 3 brings to the table, we'll let EA do the talking. Update: We have the launch trailer as well, by the way. (...)

>  Continue reading 'Red Alert 3 Launch Sequence Hits Zero'...
EA is known for its innate ability to spawn countless sequels, packs, add-ons and various other things over a very short period of time, and Spore isn't, God forbid, an exception. A quick tour on the EA Store website reveals Spore: Creepy & Cute Parts Pack, some sort of expansion for the publisher's recent hit, which can be already preordered for the mere price of 19.95 USD.



While I am unsure what this thing will bring to the masses, judging just by its title, a “creature pack” that actually costs this much may not be the best idea ever. But who knows, maybe it has some features that we are unaware of.
We all know them. We have all heard about them. The menace of social life, the top of the geekdom iceberg, the Laetitia Casta of gaming and the laughing stock for all those cheapscake Romanians who would rather cut down their penises and create illegal (singleplayer) servers all for themselves, than to buy and pay a monthly fee for an original game - they are called MMOs.

And, by God, we have tons of them. We have free MMOs, we have expensive MMOs, we have cute MMOs, we have violent MMOs, we have porn MMOs, hell, we even have that thing called Age of Conan, trying to prove for sometime now (and failing) that it is not a pile of crap. Yah, we have them all.

In the recent light of patch 1.02, Warhammer Online: Age of Reckoning (which I have bought and played up until level 2, alt-tabbing to my Sunwell raid after that), seems to be doing pretty good so far, just weeks after release. Impressive. The ladies at Mythic have just announced that their little baby hit 750,000 registered users, all mad fighters for law, justice, Waaargh, and various other Warhammer related shit. Like candies.



This game holds surprisingly good so far, with solid core gameplay, good RvR arousement and (early) ejaculation, and while we await for the much promised (and not released at the start) content, we'll just have to take a look at Wrath of the Lich King and Mines of Moria, the new expansions for the other two MMOs out there. And for the awesomeness of Age of Singleplayerconan, lol.

1UP scoop.
It was about time, I'd say. After the previous Xbox 360 and PS3 demos, not to mention the full versions of Mercenaries 2: World in Flames - all of which were released over the last month - we're now treated to the PC demo of Mercs 2. The package is a solid 1.5 GB, and you can get it from here, here, here or wherever else you (and your connection) feel confortable with.
"The Mercenaries 2: World in Flames free PC demo lets players have a playable sneak preview of the final product.

Players can play an objective from one of the missions, and while they are limited to a relatively small section of the world, there's enough there for players to get a feel for the sandbox nature of the game.

Additionally, we give players a customized load out of awesome vehicles and airstrikes, so that players can get a taste of the toys and destruction that combine to make Mercenaries 2 the premier explosive action game of the summer!"

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