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Another one of BioWare's works is getting the anime treatment! Following last month's movie Dragon Age: Dawn of the Seeker (also releasing in North America this Spring), FUNimation is once again collaborating with the awesome-RPG maker for another animated project, this time based on the sci-fi action RPG franchise Mass Effect. This newly announced anime film is titled Mass Effect: Paragon Lost, and it's being co-produced with the Japanese studios Production I.G and T.O. Entertainment.

Mass Effect: Paragon Lost

The project's official website is streaming a (region-locked) teaser trailer, along with offering the following synopsis, which labels Mass Effect: Paragon Lost as being a prequel (...)

>  Continue reading 'Mass Effect: Paragon Lost Anime Announced'...
I came. Then I heard the soundtrack from Dragon Age: Origins' otherwise kick-ass E3 2009 trailer, and went numb again.

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>  Continue reading 'There Be Dragon Age E3 Screenshots'...
We all know RPGs are almost on the brink of extinction – and I mean true RPGs, deep story, memorable characters, rapeable Ladies Aribeth, and stuff like that, not some junk food hack and slash that mindlessly (though sometimes, pretty addictive) set you up in a dungeon crawling with sponge blobs, pink rabid bunnies or giant weeds that seem to have an issue with your well being.

The last really good one to hit the market was Bioware’s Mass Effect (and we are still waiting for that PC “port” to make us drool even more), amongst others. As much as we have enjoyed it, we just couldn’t stop that saliva coming out when we heard Greg Zeschuk, BioWare’s general manager, bragging on the MTV channel about how great Mass Effect 2 will be.

First of all, we’ll have more side quests. More and better, he says. Quests that are actually worth doing, not just skip them for that main plot that needs solving RIGHT NOW.
"Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that whole first shot [that is important]. We look at Mass Effect 2 as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer."

Secondly, we’ll get the same treatment here as we’ve got in most BioWare/Black Isle sequels, more exactly an enhanced world, the solving of various technical issues that may (or may not) appear at some point or the other, basically, a truly revamped content that will make the player have an instant erection. What can I say, words are good, they have always been. Hopefully, this is not some media bullshit.

Gamespot scoop.
Mass Effect’s PC ass is getting as hyped as hell, and that is a good thing. Too few good RPGs are coming out lately, and from what we’ve heard, the X360 version of Mass Effect was actually pretty good. BioWare and their co-workers at Demiurge Studios promised lots of improvements in the PC version, a brand new UI, blah blah, yada yada, and various other things.

The latest news concerning this Sci-Fi title came recently – the game’s final release date – so prepare your itchy fingers for a long gaming session starting May, the 6th. Personally, I can hardly wait, and it seems that not even my huge stash of anime porn is able to compensate for this. Must... play... lesbian... intergalactic... chicks...
Today we have the first screenshots from BioWare's most dubious project to date, that Sonic RPG for the Nintendo DS now officially known as Sonic Chronicles: The Dark Brotherhood, coming from SEGA during 2008. It doesn't look bad or anything, but I sure wish they had picked another franchise. No, not Mario!

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>  Continue reading 'Sonic RPG Screenshots'...
Any aspiring young talent out there will have a shot at this year's GDC to join the ranks of BioWare, since the company recently announced they are searching for fresh cannon fodder. If you are a skilled 3D graphics programmer, technical artist, or maybe a talented writer, pay their stand a visit during the Conference in San Francisco, and you may just find a cozy spot along one of the best RPG developers out there. Derek Sidebottom, Bioware's Human Resources dude, had this to say regarding the generous offer:
"We're looking for people with a passion for excellence in video game development. Our core values are Quality in our Products and Quality in our Workplace, and these have been recognized by countless product-specific awards, as well as BioWare being named amongst Canada's Top 100 Employers for 4 years and Financial Post's 10 Best Companies to Work For."
In a bit of a contradiction to this week's press release announcing the PC version of Mass Effect - which credits no other studio except BioWare - it appears that indie developer Demiurge Studios is actually the one doing the dirty work of porting this Xbox 360 RPG to PCs. As spotted on FiringSquad, the Massachusetts-based developer has revealed on its blog that it "began working with BioWare during the final stretch of development for the Xbox 360 version", adding gameplay and performance enhancements for the PC version. And they also let slip a few specific details.
"Mass Effect for the PC features a third command wheel so players can access squad members separately, a new inventory system, customized key mapping and a brand new minigame. Extra attention was focused on visuals, offering higher resolution graphics for an enhanced gaming experience for the PC."

Don't forget to check out the first screenshots from Mass Effect PC, if you haven't yet.
While every game producer and their mother is dreaming a wet and juicy plan of becoming rich over night, eventually not investing absolutely no effort at all into this, some of the old big houses still hold up to their standards. And I’m talking big standards here, like BioWare and their flawless RPG history. As true as it may be that those brave descendants of Terrence and Philip have gotten themselves into a big brown pile of shit right now, being under the fine “tutelage” of Electronic Arts, we certainly CANNOT expect bad things from them. No, sir.

OK. Now, we all know that BioWare is developing a MMORPG at the moment. And that’s about it, no scoops regarding its story, universe, number of farming bots per server, or other insightful information has been leaked. Many of us suspected, initially, that it would be a Star Wars inspired MMO, based on the Knights of the Old Republic francise. Well... apparently not. According to EA’s analyst report, BioWare is kinda busy right now, with much stuff to do on their hands. Some Mass Effect for the PC, the yet unfinished Dragon Age, the said MMORPG and, the nicest thing I’ve heard recently, a new Knights of the Old Republic title.

Rumor as it may be (yet), we can just hope it is another single-player role-playing game. Other internet sources are busy right now trying to get a confirmation from EA, and while they are at it, we’re just gonna rape Bastila one more time, for old times’ sake.



Kotaku scoop.
Freshly served with today's announcement of a PC version, here are the first eight Mass Effect PC screenshots we yanked from BioWare's website.


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>  Continue reading 'Mass Effect PC Screenshots'...
Along with the expected confirmation of a "re-designed" PC version of BioWare's sci-fi role-playing game, Electronic Arts announced today that they'll be releasing Mass Effect on the PC in May 2008, after having struck a publishing agreement with Microsoft. Great news, certainly, even though the rest of their press release isn't exactly inspiring. Among the cutting-edge optimizations listed below, those "fully customizable controls" are an epic wonder of PR stupidity, much like rest of the so-called features. Bravo, EA, you have outdone yourself once again! What's next, telling us we can actually play it with a mouse and keyboard?
Optimized for the PC, Mass Effect for the PC incorporates the following features:
- Optimized controls designed specifically for the PC.
- High resolution visuals - Mass Effect for the PC features highly detailed textures, characters and environments.
- Fully customizable controls - PC gamers can re-map the control scheme any way they like.
- Run & Gun Control - Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action.
- New decryption mini-game.
- New inventory screen GUI and functionality - The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.

The only real novelty there is that "new decryption mini-game", which they're not elaborating on at this point. Probably just a cheap, worthless gimmick, anyway. Still, great news.

Update: We now also have the first screenshots.

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