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Publisher 1C Company has just announced the development of IL-2 Sturmovik: Battle of Stalingrad, a new entry in this venerable combat flight simulator franchise, planned for an early 2014 release. The game is being developed by 777 Studios (makers of Rise of Flight: The First Great Air War), with whom they have formed a joint venture and a new studio named 1C Game Studios.

This venture brings two of the world's leading combat flight-simulation franchises and development teams together under one banner to form a new, dynamic team led by (...)

>  Continue reading 'IL-2 Sturmovik: Battle of Stalingrad Announced'...
Last month's dazzling PS Vita game Gravity Rush - released in Japan as Gravity Daze - has also been confirmed for a North American release, on June 12. Marking the announcement is a new Gravity Rush trailer which Sony is offering, along with a few screenshots posted on its PlayStation blog. Although that earlier video with 15 minutes of gameplay still kicks a whole lot more gravity-defying ass.

Gravity Rush wallpaper

Meanwhile, the game's Japanese version will enjoy three weeks of downloadable content, with one new DLC pack launching each week, starting from March 22. (...)

>  Continue reading 'Gravity Rush American Release, Japanese DLC'...
Ubisoft's Romanian studio is back at work on what it usually does best: military sims, be they naval (Silent Hunter 3 and above), aerial or otherwise. In this case, aerial, as yesterday brought the announcement of Tom Clancy's H.A.W.X. 2. The sequel to last year's "over one million units" selling HAWX is planned for release in Fall 2010, for the PC, PS3, Xbox 360 and Wii platforms.

Much like the previous game, HAWX 2 also promises to plunge fans into an explosive environment where they can become elite aerial soldiers in control of the world's most technologically advanced aircraft. The game is meant to appeal to a wide array of gamers, as players will have the chance to control exceptional pilots trained to use cutting edge technology in amazing aerial warfare missions.

The game's official website is now ready for a very brief inspection, though offering little more than the above artwork. Which, by the way, had the following amusingly erroneous description embedded in its file: (...)

>  Continue reading 'Tom Clancy's HAWX 2 Takes Off In Fall 2010'...
The Japanese have found a rather interesting use for two obsolete air traffic control radars, which had previously been used at the Osaka International Airport. Instead of trashing them, they installed them in a nearby park - built on an artificial hill, go figure - and are now using the radars as gaming platforms of sorts.

Nothing fancy, though, just a simulator game for children, "in which they can control landing planes following guidance on a screen", Mainichi writes today (here's a backup of that page, since their stories have a habit of going M.I.A. real fast). Had it been put to proper use - and by "proper" I mean "hardcore" - this would've surely qualified as the most advanced and realistic flight control simulator.

The only issue that remains is mass-producing real radars for common gamers (who wouldn't want one in their backyard?), not to mention the questioning appeal of a flight control sim. As if flight sims weren't unpopular enough.
Taking a cue from the hollywoodian habit of milking games from movies before they even premiere, the Japanese anime and gaming industries are coming together in the production of a Wii game based on the upcoming The Sky Crawlers animation film. The project was revealed in the pages of Famitsu (via Gamersyde), who say that the Wii game is being developed by the Namco Bandai team responsible for the Ace Combat series.

The only reason I give a damn is that the Sky Crawlers anime is directed by Mamoru Oshii, who made a name for himself by directing the Ghost in the Sell animation film and its sequel Innocence (among other anime and live-action stuff). It's based on a novel series which follows a group of young fighter pilots involved in dogfight warfare, during an alternate historical period, and it's animated by Production I.G. The film premieres on August 2 and, by the way, I lied: I don't really give a damn about the game.

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